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Sunday, December 25
I'm spending the holidays here on the commune, enjoying the quiet warmth of the stillness. Lots of folks are gone to see family, so those of us who are left get to enjoy each other a little bit more. Tonight we had a small party with cider and singing and games, and I enojyed the closeness of the slightly random group of people who don't usually hang out together. There's so few people here right now, and that means there's not the usual bevy of events happening in the evening. When there's only one, and there's not many people to hang out with individually, folks tend to cluster, seeking the emotional warmth of connection and company. It was lovely, and just festive enough.
Tomorrow afternoon I'm helping to cook dinner. The folks who are left on the farm end up doing a bunch of work they don't usually do because the folks who usually do those jobs are away. I'm doing two dinner shifts this week, and two dishwashing stints (I rarely cook for the group, and I usually wash dishes about twice a month). I like this different way of being here... doing what clearly needs to be done, being less "social" and "political" and more emotionally intimate. I wonder if I'd like it like this all the time?
posted by tickledspirit, December 25, 2005 00:04 | link | comments (1)
Monday, December 12
By popular request: The Playground of Death (and Rebirth)Back in the woods, near the community's cemetery, lies the Playground of Death and Rebirth. Several paths lead there -- the main path that I use is scattered with warning signs like "Play at Your Own Risk" and an actual random abandoned gravestone. The entrance to the playground hosts my favorite sign on the commune:  The playground itself is made up of a motley assortment of scrap material: old net hammocks (which were discontinued because of a recall), large wooden spools and boxes, plastic tubing, and of course, polypropelene hammock rope. Roughly-cut circular wooden swings hang 20-30 feet in the air, suspended from tree branches with thick braids of polypro strung through the center of the seat and knotted beneath. There are platforms to climb and swing from, being careful to lift your legs up on the backswing, and watching for other wayward swingers coming from other directions.  The largest swing is called the Swing of Affliction. its rope is hanging from a branch about 30 feet high. The platform for the Swing of Affliction is actually a dilapidated tower about 12 feet high. Usually someone who intends to swing will climb halfway up the tower and then have a friend hand them the swing (it's a bit hard to climb to begin with, much less tethering a heavy wooden swing). Once at the top level (or the second-to-the-top, depending on your guts), the prospective swinger has to hold the rope, and position the swing in front of them. The rope isn't really long enough to get the swing actually between your legs and under your rear, so you have to jump into the air first, and hope you land accuately. The first downswing is a mild freefall that I wish lasted longer, and then the rope pulls taut and swings you up up up towards the trees and the sky, and on clear nights, the stars. My favorite time to ride the Swing of Affliction is on a dark moonless night, so from the top of the tower you feel like you're jumping into an endless abyss... and then swinging back and forth in the darkness as the swing slows and finally ends in stillness.  The other feature of the Playground of Death (and Rebirth) is the tiered hammock nets. Old net "backpacker hammocks" were strung together in layers to create huge baskets about 10 feet accross. These were hefted up and anchored between trees to create a series of circus-style nets, one low, one medium, and one about 20 feet in the air. I don't like these. They scare me. I didn't get a good picture of them, just the warning sign:  There you have it, folks. The Playground of Death.
posted by tickledspirit, December 12, 2005 12:31 | link | comments (4)
Friday, December 09
Here I am, back from the dark cave of GRE prep. In all my spare moments over the last two weeks, I've been working on algebraic equations and analogies in a corner of whatever room I'm in. And now, it's over.
I've gotten fantastic support from folks around the commune. Yesterday I recieved dozens of "good luck" hugs and "kick some ass" kisses. A friend who lives down the road let me borrow her car this morning to drive the hour to Richmond, because our communal cars were officially "grounded" by our vehicle manager due to freezing rain. Inge, the vehicle manager, saw me this morning as I was getting ready to leave. She told me in her thick German accent: "If you slide into a ditch, it's your own money, not ours."
Upon returning to the farm this afternoon, eager friends asked me how it went. The answer: grueling, exhausting, and ultimately rewarding. Since the tests are now done on a computer, you get your scores instantly after finishing. I'm happy with my 1400, and thrilled with a 770 (out of 800) in math. Is it in bad taste to post my scores on my blog? Oh well, there it is, for all the world to see! Not bad, after 5 years out of school. I drove down the highway whooping with joy after leaving the three-hour test. This feels like a major hurdle jumped with grace. I'm happy -- beyond happy, exhilerated -- to be done with this part of getting to grad school. Now I just need to complete to application essay within the next month, and get my letters of reccomendation together. Piece of cake, after this beast.
Throughout all of this, we've been working on the commune's budgets for next year. The managers of individual areas have all submitted their requests for money and labor, and the Econ Team and the Planners have been meeting over the past 2 days to reconcile all of the requests with the numerical realities (is that an oxymoron?) of our projected income and population.
This year, the money requests totaled $150,000, and we needed to cut down to $137,300. We did a first round of "easy cuts", skimming through the list of 75 areas for budget requests that seemed unrealistic or wiggleable. In this round, we cut Commie Clothes from $1500 to $1350, slashed the Holiday budget from $800 to $400, and cut Library in half (meaning we'll only get communal subscriptions to 5 magazines instead of 10)... and many more $25-$900 cuts in nearly every area. When we finished that first round, we still had several thousands of dollars left to cut, so we looked at our big budgets: Food, Dental, and Health. We cut Food by $3000, Dental by $1700, and Health by $1400. The realities of loosing Pier One as a Hammocks customer are staring us in the face. In 2004 our Food budget was over $50,000 -- this year we're looking at a budget of $30,500.
Labor seems to be a similar situation this year. I missed most of today's Labor discussions because I was taking the GRE, but I came in for the last part of the afternoon. There was a 20,000 hour difference between managerial requests and projected available labor (which we determine by projecting population for the next year -- 85 -- and setting weekly labor quota, and then multiplying by 45.5 weeks, accounting for approximately 6.5 weeks of vacation per member per year). We ended the afternoon asking if we should raise quota to give us more hours to work with, and we ended up deciding to raise it by one hour per week, to 44, giving us almost 4,000 more hours with which to work.
This isn't the end of the budget process, though. Once we've finished the "Planner Takes", it goes to the community. Each member gets to do this process on co's own, trying to balance the budget in co's own way, given the managerial requests and the Planner Takes, along with past years' budget and spending information. This whole process is called the "Trade Off Game." Once the community members have completed their individual games, the Planners and the Econ Team take the community average and compare it with the Planner Takes. Budgets with significant discrepancies are then reconsidered, and budgets adjusted accordingly.
This year we're organizing group games, a party where folks can get together and work on the budget in groups. Our hope is that this will make the process more collective and less alienating. Many folks here don't like the Trade Off Game because it seems pointless and ineffective. The Planners and the Econ Team put days of work into creating the balanced "Planner Takes", and the final budgets rarely vary much from those numbers. It seems like more of a "checks and balances" process than significant community input, though I might have a different perspective after going through the whole shebang from this side of the fence.
How's that for an update? I took some pictures of the famed Playground of Death a few weeks ago, and I plan to post them with a description soon... stay tuned!
posted by tickledspirit, December 09, 2005 17:01 | link | comments (5)
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